Apr 02, 2007, 04:45 AM // 04:45
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#1
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Strongest Skirmish/Solo/Gank Build for GvG
We're having a bit of an in-guild discussion atm around what build would be the strongest solo ganker/anti-ganker.
In the context of our discussion we were trying to establish what would, generally, be the strongest character to send back to back to defend against a split or offensively solo the other team's runner.
Obviously, no build is perfect, but I would say a BA Ranger would have the best mix of offense and defence in this position. Build is here: http://gw.gamewikis.org/wiki/Build:R...g_Arrow_Ranger
What does everyone else think and why?
Last edited by Clinically Proven; Apr 02, 2007 at 04:58 AM // 04:58..
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Apr 02, 2007, 04:52 AM // 04:52
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#2
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Im afraid this thread might degenerate into a counter this and that thread, and how mesmers pwn everything (even though they do :P) but w/e ill put in my 2 cents.
Yaa war. make it so they cant run away or fight back. then they really are all alone :P.
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Apr 02, 2007, 04:53 AM // 04:53
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#3
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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Touch ranger.
Nothin beats soloing the lord with a toucher.
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Apr 02, 2007, 05:01 AM // 05:01
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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I can't see how a toucher is a strong solo character, a ganker or flagger would just kite it and laugh at you.
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Apr 02, 2007, 05:29 AM // 05:29
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#5
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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toucher=so old, too easy to counter, please move on to another build. personally I like either a grenths war or spoil victor war for guild lord, but if you want an all around build, I've found this great to tank solo and deal sufficient damage
D/X
Vital Boon
Victorious Sweep
Chilling Victory
Signet of Pious Light
Dust Cloak
Heart of Holy Flame
Twin Moon Sweep (optional)
Rez Sig
To counter a flag runner, I'd say take out dust cloak for a crip enchant. Juggling vital boon, heart of holy flame, and your third enchant while spaming sig of pious light makes for great tanking and energy management.
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Apr 02, 2007, 05:32 AM // 05:32
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#6
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Mostly Harmless
Profession: Mo/N
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Burning Arrow ranger. However I will say that in general we drop the rez sig on our BA guy and put in pin down.
The above posters build is just silly.
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Apr 02, 2007, 07:48 AM // 07:48
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#7
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Banned
Join Date: Oct 2006
Profession: Me/Mo
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its hard to counter water ele flaggers with melee, yaa is also a bit out of date, i agree with a BA ranger but i would like to see how well a boa sin would work.
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Apr 02, 2007, 07:58 AM // 07:58
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#8
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Quote:
Originally Posted by bluechestdude
i would like to see how well a boa sin would work.
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They basically don't. At least, not on their own(give them nothing but offense and offensive utility -- expose defenses -- recall and a nice anchor and you have the most annoying build that populates the meta and a VERY strong gank, but on his own, a BoA sin doesn't have enough space on his bar to handle scoring kills on a gank, preventing shutdown, and surviving). The problem with the question is that the best solo ganker (BA ranger in my opinion) is almost an obsolete question as the best anti-ganker, a monk, is being run so often. And there is almost no way a ranger can do anything meaningful in the enemy base with a monk there, other than hold up a flagger. Fortunately, Burning Arrow is quite useful at the stand with pressure form degen and interupts as well as a solid backup flagger and, in case they don't have something to send back, a solo ganker. Ganks these days seem to be all about gank squads though as it takes more than one guy to overwhelm the easy to use and impossible to kill ZB or Shield of Regen Monks. If you want a great skirmish char, take a BA ranger, but I wouldn't expect to just split him off and not need assistance after a while.
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Apr 02, 2007, 08:53 AM // 08:53
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#9
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Recall split is ridiculous.
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Apr 02, 2007, 08:59 AM // 08:59
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#10
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Frost Gate Guardian
Join Date: Aug 2006
Location: United States
Guild: Biscuit Of Dewm [MEEP]
Profession: Mo/Me
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A Pre-made Paladin, definitely. He can support allies/NPC's with Mending, and make people INVINCIBLE with Healing Hands in the same cast-time as Infuse!
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Apr 02, 2007, 03:44 PM // 15:44
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#11
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Ascalonian Squire
Join Date: Jun 2006
Guild: Frenzied Flamingos
Profession: W/Mo
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Nothing beats a BA ranger with pin down.
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Apr 02, 2007, 04:41 PM // 16:41
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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a BA ranger is probably your best choice. Crippling Anguish mesmers are the strongest 1v1 I can think of right now.
Edit- Actually I don't know how well crip anguish runners do nowadays
Last edited by Farin; Apr 02, 2007 at 04:57 PM // 16:57..
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Apr 02, 2007, 05:10 PM // 17:10
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#13
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Krytan Explorer
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Crip Anguish is pretty strong 1vs1, particularly with condition removal being so strong, but hex removal not being so common. Also, in hex builds they contribute really well at the stand.
Me/Mo
Crippling Anguish
Conjure Phantasm
Images of Remorse
Web of Disruption
Illusion of Haste
Mending Touch
Distortion
Resurrection Signet/Imagined Burden/Accumulated Pain
Generally though I agree with everyone saying Burning Arrow, mainly because of the value of both interrupts, along with the incredible survivability.
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Apr 03, 2007, 01:36 AM // 01:36
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#14
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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The best are easily Burning Arrow rangers. I like cripshot but it kills way too slow.
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Apr 03, 2007, 02:55 AM // 02:55
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#15
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Academy Page
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shadow form
and don't argue with D Fault fools
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Apr 03, 2007, 11:39 AM // 11:39
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#16
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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<3
Noone on this forum has a sense of humour
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Apr 03, 2007, 03:39 PM // 15:39
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#17
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Agreed with Phelann, Valkier, Farin and GDS acout the burning arrow. It doesn't make much sense not to bring one when running a balanced build. Versatility, DPS, interrupts, and range, at the stand or on the gank. You need a flag run, you say? No problem!
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Apr 18, 2007, 07:24 AM // 07:24
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#18
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Phelann
The above posters build is just silly.
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Indeed, although I think Dervish have lots of potential as split characters that people haven't really explored..
~Z
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Apr 18, 2007, 07:32 AM // 07:32
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#19
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Zuranthium
Indeed, although I think Dervish have lots of potential as split characters that people haven't really explored..
~Z
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We ran a solo split Dervish for most of the Winterseason in [ICE]. It was pretty terrible.
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Apr 18, 2007, 07:50 AM // 07:50
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#20
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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You guys obviously didn't have the magic touch.
~Z
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